Progression System
Minions & Capsules in Noob Incremental
Minions unlock through the Hacker Upgrade Tree at Prestige 8 and are obtained from Prism-priced Capsules or the Minion Pack.
How it fits the game
Understanding Minions & Capsules
The Trello lists two Minion slots by default, three with the Hacker Tree Minion Equip upgrade, and up to four with Minion Master.
Classic Capsules cost 1B Prisms and Super Capsules cost 7.5B Prisms on the current Trello.
Published rarities are Common, Uncommon, Rare, Epic, Legendary, Mythic, and Secret.
Because Minions persist through Prestige, evaluate them by long-term support value without delaying a stronger Prism or Prestige target.
Decision framework
How to judge its progression value
- Identify the exact resource, stat, or system it affects.
- Compare time to the same target before and after the change.
- Include its cost and the time remaining before the next reset.
- Recheck the result after an update changes the route.
Verification checklist
Evidence needed for exact values
- Exact in-game label and visible effect.
- Cost, requirement, cap, and affected mechanic.
- Prestige loss or retention behavior.
- Game version, check date, and source.
Questions
Minions & Capsules FAQ
What is Minions & Capsules in Noob Incremental?
Minions unlock through the Hacker Upgrade Tree at Prestige 8 and are obtained from Prism-priced Capsules or the Minion Pack.
Is every Minions & Capsules value confirmed?
No. This page separates confirmed public descriptions from values, formulas, caps, and reset rules that still need direct in-game verification.
How should I evaluate Minions & Capsules?
Compare how it changes time to your current target, what it costs, what system it affects, and whether it survives the active Prestige layer.
What should I record when testing Minions & Capsules?
Record the exact display name, requirement, cost, visible effect, game version, reset behavior, and a reproducible source or observation.
Where can I compare Minions & Capsules with other systems?
Use the Wiki for connected mechanics, the Database for verification status, and the Calculator when the game provides measurable current values.
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