Realm 3
Weapon Enchants in Noob Incremental
Weapon Enchants are a Prestige 13-era system with Sharp, Speed, and higher named enchant cards on the current Trello.
How it fits the game
Understanding Weapon Enchants
Prestige 13 lists Sword Enchants among its unlocks.
Current cards include Sharp I–III, Speed I–III, Warlord, Godslayer, Dreadlord, Spectral, Tempest, Brutal, Sovereign, Worldbreaker, and Bonecrusher.
Names are confirmed, but exact damage, speed, rarity, and stacking values require direct card or in-game evidence.
Rank an enchant by the mob, Time Trial, or progression wall it solves rather than name rarity alone.
Decision framework
How to judge its progression value
- Identify the exact resource, stat, or system it affects.
- Compare time to the same target before and after the change.
- Include its cost and the time remaining before the next reset.
- Recheck the result after an update changes the route.
Verification checklist
Evidence needed for exact values
- Exact in-game label and visible effect.
- Cost, requirement, cap, and affected mechanic.
- Prestige loss or retention behavior.
- Game version, check date, and source.
Questions
Weapon Enchants FAQ
What is Weapon Enchants in Noob Incremental?
Weapon Enchants are a Prestige 13-era system with Sharp, Speed, and higher named enchant cards on the current Trello.
Is every Weapon Enchants value confirmed?
No. This page separates confirmed public descriptions from values, formulas, caps, and reset rules that still need direct in-game verification.
How should I evaluate Weapon Enchants?
Compare how it changes time to your current target, what it costs, what system it affects, and whether it survives the active Prestige layer.
What should I record when testing Weapon Enchants?
Record the exact display name, requirement, cost, visible effect, game version, reset behavior, and a reproducible source or observation.
Where can I compare Weapon Enchants with other systems?
Use the Wiki for connected mechanics, the Database for verification status, and the Calculator when the game provides measurable current values.
Related guides