Rewards
Daily & Weekly Quests in Noob Incremental
Quests provide repeatable Tickets and Enchant Tokens through Rune, play-time, upgrade, Tier, farming, mining, and Capsule objectives.
How it fits the game
Understanding Daily & Weekly Quests
Daily quests are listed as rewarding 60–70 Tickets and 45–55 Enchant Tokens in total.
Weekly quests are listed as rewarding 350–380 Tickets and 310–350 Enchant Tokens in total.
Quest types include opening Runes, play time, buying upgrades, rolling Tiers, harvesting Wheat, hitting Trees, hitting Ores, and opening Capsules.
Plan quest completion around normal progression so the reward does not cost more time than it saves.
Decision framework
How to judge its progression value
- Identify the exact resource, stat, or system it affects.
- Compare time to the same target before and after the change.
- Include its cost and the time remaining before the next reset.
- Recheck the result after an update changes the route.
Verification checklist
Evidence needed for exact values
- Exact in-game label and visible effect.
- Cost, requirement, cap, and affected mechanic.
- Prestige loss or retention behavior.
- Game version, check date, and source.
Questions
Daily & Weekly Quests FAQ
What is Daily & Weekly Quests in Noob Incremental?
Quests provide repeatable Tickets and Enchant Tokens through Rune, play-time, upgrade, Tier, farming, mining, and Capsule objectives.
Is every Daily & Weekly Quests value confirmed?
No. This page separates confirmed public descriptions from values, formulas, caps, and reset rules that still need direct in-game verification.
How should I evaluate Daily & Weekly Quests?
Compare how it changes time to your current target, what it costs, what system it affects, and whether it survives the active Prestige layer.
What should I record when testing Daily & Weekly Quests?
Record the exact display name, requirement, cost, visible effect, game version, reset behavior, and a reproducible source or observation.
Where can I compare Daily & Weekly Quests with other systems?
Use the Wiki for connected mechanics, the Database for verification status, and the Calculator when the game provides measurable current values.
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