Progression System
Expeditions in Noob Incremental
Expeditions are a documented Equipment source with Easy, Medium, Hard, Extreme, and Galaxy difficulty cards on the current Trello.
How it fits the game
Understanding Expeditions
The current public Trello lists Easy at 1.0e125 Oof/Tick, Medium at 1.0e350, Hard at 1.0e1.300k, Extreme at 1.0e6.690k, and Galaxy at 1.0e10.500k.
Every Expedition checks rewards each minute. Published non-Equipment lines include Prisms, Enchant Shards, Rune potions, and difficulty-specific Capsule, Drops, or Expedition Potions.
Easy links Aether Sigil and Mythos Mark; Medium links Dagger, Axe, and Elder Glyph; Hard links Spear; Extreme links Light Sword and Amethyst Geode; Galaxy links Pluto and Elemental Relic.
Galaxy publishes 94.76% Prisms, 3% Enchant Shard, 0.3% Rune Bulk Potion, and 0.3% Expedition Potion, while Pluto and Elemental Relic remain unknown-rate rewards.
Every linked Equipment chance is still shown as unknown. The listed percentages also should not be treated as one mutually exclusive 100% table because some difficulty lines exceed 100% before Equipment.
Compare the target Equipment and support rewards with the time needed for the next Prestige or Upgrade Tree target.
Decision framework
How to judge its progression value
- Identify the exact resource, stat, or system it affects.
- Compare time to the same target before and after the change.
- Include its cost and the time remaining before the next reset.
- Recheck the result after an update changes the route.
Verification checklist
Evidence needed for exact values
- Exact in-game label and visible effect.
- Cost, requirement, cap, and affected mechanic.
- Prestige loss or retention behavior.
- Game version, check date, and source.
Questions
Expeditions FAQ
What is Expeditions in Noob Incremental?
Expeditions are a documented Equipment source with Easy, Medium, Hard, Extreme, and Galaxy difficulty cards on the current Trello.
Is every Expeditions value confirmed?
No. This page separates confirmed public descriptions from values, formulas, caps, and reset rules that still need direct in-game verification.
How should I evaluate Expeditions?
Compare how it changes time to your current target, what it costs, what system it affects, and whether it survives the active Prestige layer.
What should I record when testing Expeditions?
Record the exact display name, requirement, cost, visible effect, game version, reset behavior, and a reproducible source or observation.
Where can I compare Expeditions with other systems?
Use the Wiki for connected mechanics, the Database for verification status, and the Calculator when the game provides measurable current values.
Related guides